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Hothead Football Prototype -Intern Programmer

This is Hothead Games' newest prototype of their football card simulation game. It will be softlaunched on June 2015 on Android platform. The game is developed using C# in Unity3D engine.

 

My Roles: 

I am the UI, Analytics and card simulation game logic programmer.

 

What I did:

Worked on the logic of the card simulation game. The game's AI, difficulty and length      are all based on tunable JSON files from the game's HTTP server.

-  Implemented analytics function into the game using SWRVE.

-  Implemented most of the UI of the game, including in game UI animation and general      game screen flows.

-  Used different development tools in game development. (Vagrant, perforce, Visual            Studio and Linux Shell)

 

Challenges:

-  Getting familer with the shared code base of the company and being able to use and        make changes to it in a short period of time.

-  The iterations of the game are happening very fast in the prototyping team so we have    to work under time pressures.

 

What I learned:

 

-  Learned about the system architecture for free to play games. (UI, networking, Data        analytics and tuning systems of HTTP server based F2P games, Costumized Unity Editor    tools and Costumized Unity Build system)

-  Learned a lot of tips about team collaboration and communication

-  Learned about how to quickly learning new programming libraries and APIs.

-  Learned about how to prioritizing and finishing tasks in limited period of time.

-  Learned about how to make JSON data based game and also how to do and use A/B        test result data to improve the game play and software design.

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