Wenguang Xu
Programmer | Network programmer | Technical Artist
778-929-0652, xuwenguang1989@gmail.com
Programming
Hothead Football Prototype
Intern programmer August,2014~December,2014
Newest football game prototype of Hothead Games.




Biba
Programmer January,2015~Now
A free to play augmented reality mobile game for kids to play at the real world playground.




IPAD Wall
Programmer 2014
A digital installation for Dubai National Environment Day.

Aperture (Centre for Digital Media student industry project)
Lead programmer May,2014~Now
An ongoing project with the goal of creating an interactive walkumentary framework that can utilize the functionalities of Google Glass as a story telling tool. The client of this project is 8 Leaf Digital Productions.



The Road Less Travelled
(Centre for Digital Media student industry project)
Network programmer, application designer January, 2014~ April, 2014
A mobile application for car drivers that utilize geolocation and related technologies for Roadhouse Interactive. "The Road Less Travelled" incorporates social and gameplay elements into a GPS navigation system to bring innovative and interactive experiences to users.



Teleconference
(Ken Perlin’s R&D project, NYU Media Research Lab)
Unity3D programmer August, 2014
An R&D project using Xbox Kinect v2 and Unity3d with the goal of creating a more immersive teleconference experience. The professor of this project is Ken Perlin from New York University Media Research Lab. Ken is the creator of Perlin Noise and his turbulence procedural texturing techniques, which is widely used in feature films and television.




Digital Vancouver (GeoSim)
Unity3D programmer August, 2014
The goal of this project is to explore the possible usage of a accurately simulated virtual 3d city. The client of this project is GeoSim.



Wastewater purifying plant demo system (internship project)
Unity3D programmer July, 2013 ~ August, 2013
A web based virtual reality application to help users get familiar with the whole wastewater purifying process. The client of this project is Sinopec (the China Petroleum and Chemical Corporate).


Catch Mashimaro (freelance project)
Generalist game programmer October, 2012 ~ November, 2012
A 3D doll crane mobile game developed in Unity3D engine. Mashimaro is a very famous cartoon character in East Asia. The client of this project was On Design (South Korea).




Ninja’s Reach (EA Code War)
Generalist programmer, technical artist, audio editor February, 2014
Ninja’s Reach is a 2D multiplayer side scrolling game developed in 12 hours’ time for EA Code War. This game won the team second place in the competition.



Breaking the Cliché (Augmented reality art installation)
Generalist Programmer, designer April, 2014
Breaking the Cliché is an augmented reality art installation that explores the different ways in which famous landmarks can be viewed and photographed.



Hot Pie
Programmer 2014 Microsoft Game Jam
Hot Pie is a voice controlled 2D end less runner game made in the Pie Jam hosted by Microsoft. The total production time of this game is about 24 hours. It is also my experiment of using different design patterns and structures for game programming.


Home, Sweet Home
Lead programmer, story designer 2013
Home, Sweet Home is a point and click game with multi-story line and different endings. This is the project is for the visual story class in the Master of Digital Media program. The total development time of this project is about 2 months.


Shuriken
Generalist programmer 2014 Global Game Jam
Shuriken is a 2D side scrolling pc game made in 48 hours in the Global Game Jam. It is an experiment on rapid prototyping and game design. The idea work out pretty well and we are thinking about polish it more and publish it to the market in the near future.


Muffin
Generalist programmer 2013 Vancouver Full Indie Game Jam
Muffin is the mobile game we designed and built in the Vancouver full indie game jam. The main character is controlled by the accelerometer on the mobile device and he need to avoid and destroy all the evil enemies. The total production time of this project is about 48 hours. We are now planning to polish it more and publish this game to iTunes.


Yummy
Game Designer, 3D Artist October, 2013
Yummy is a voice controlled endless running game. Players can use the volume of their voice to control the height of the game character Yummy. This game is made on the CDM’s game jam in 48 hours.


Monk
Project Manager, Lead programmer 2010
Monk is a 3D side scrolling action game made in Unity3D engine in 2010. This is my first big student project using Unity3D engine and we have a 15 people production team spent 2 month on this project. The biggest chanllenge is that at that time there's still not a lot of learning materials for Unity3D on the Internet. We have to figure out most of the problems by ourself. Gained a lot of experience by the end of this project.


Van Helsing
Project Manager, Lead programmer 2011
Van Helsing is a 3D first person shooting game for game design class in Chung-Ang University. We got inspired from Van Helsing the movie and decided to make it into a game. Our production team has 15 members and we spent 2 month on this project. Also most of the team members are the ones I never worked with before. I learned a lot about project management, team communication and agile development process.
