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Ninja’s Reach (EA Code War)

Generalist programmer, technical artist, audio editor       February, 2014

 

Ninja’s Reach is a 2D multiplayer side scrolling game developed in 12 hours’ time for EA Code War. This game won the team second place in the competition.

 

 

What I did

-In charge of some of the generalist programming, audio editing, art asset  management.

-Learned a lot about task prioritizing, effective communication and rapid  prototyping.

-Learned how to work on multi tasks under pressure.

 

 

What I learned

-Gained more experience about rapid prototyping.

-Also learned a lot about task prioritization, knows which tasks are more  important and which is on the critical path.

 

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